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GGJ Istanbul, Walk With Me, by Bottaki Leylek
On Saturday, we’ve come together as six jammers from different backgrounds. We had similar dreams so we had found each other on the field of migration. When we started our first sprint, we’ve done brainstorming and determined assumptions about Syrian refugees in Turkey. Our question was “How can we provide an opportunity in order to make Syrians and Turks communicate?”. After preparing some questions, we went on the field. We’ve got answers full of prejudice. On the second sprint, we realized that these prejudices were about economy, security and patriotism. From several insights, we’ve chose the following one: For Turkish people, most of the Syrian refugees are dangerous, lazy and filthy but they’ve never met one.
On Sunday, as the third sprint, we’ve created different prototypes to build an environement where Turks can know Syrian refugees better. Our main campaign has become concrete with an interactive video game that shows Syrian refugees’ backstories.
Our video game which is called “Walk with me!” starts with the photos of three different Syrian people. When gamers (audience)choose their character, they start walking with them through the Syrian civil war. They move ahead by making decisions in behalf of their character. When their roads end, they realize the facts behind their prejudice.
We aim to present our game through big screens in crowded streets or shopping malls to reach different people who might have prejudices about Syrian refugees. This game has the purpose to attract’ attention and raise awareness.
On Sunday, as the third sprint, we’ve created different prototypes to build an environement where Turks can know Syrian refugees better. Our main campaign has become concrete with an interactive video game that shows Syrian refugees’ backstories.
Our video game which is called “Walk with me!” starts with the photos of three different Syrian people. When gamers (audience)choose their character, they start walking with them through the Syrian civil war. They move ahead by making decisions in behalf of their character. When their roads end, they realize the facts behind their prejudice.
We aim to present our game through big screens in crowded streets or shopping malls to reach different people who might have prejudices about Syrian refugees. This game has the purpose to attract’ attention and raise awareness.