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Almost Natural
‘Almost Natural’
The concept of the work is meant to be an exploration of the achievement of an ‘almost natural’ quality through the manipulation of both physical and digital techniques. The ‘object’ portrays both tactile and visual contrast, through experimentation with phase changing materials that come together. It possesses an ‘almost natural’ quality through the use of liquid latex that is read in contrast to the more synthetic 3D printed object that was created with the aid of a 3D digital software and the use of animation to simulate the outcomes of the more physical process. The creation process involved the constant back and forth between the physical and the digital. Despite the contrast between the two materials, they seem to respond to one another and form a coherent whole through their messy assembly as a rejection of precision, which is characteristic of what digital tools can accomplish today. The coherence of the almost natural (physical) and the synthetic (digital) is possible through the similarities of the geometries of the homogenous and the heterogeneous materials that ultimately aids in the breaking down of hierarchies. We believe this to also be a quality of the almost natural, which tends to possess interiority that was then used to generate conceptual architectural spaces.
This ‘object’ is an attempt to push the boundaries of fabrication through encouraging the creation of holistic objects through a combination of digital technologies and a more unpredictable and imprecise fabrication technique, to create an ‘almost natural’ object. Finally, the object’s textures and it’s relationship between the mishitting elements is translated into architectural spaces..
Software: Maya Autodesk modeling and simulation through animation.
Fabrication: 3D printed Plastic and liquid Latex (phase changing material).
Object Size: 20 cm x 20 cm x 13 cm
The concept of the work is meant to be an exploration of the achievement of an ‘almost natural’ quality through the manipulation of both physical and digital techniques. The ‘object’ portrays both tactile and visual contrast, through experimentation with phase changing materials that come together. It possesses an ‘almost natural’ quality through the use of liquid latex that is read in contrast to the more synthetic 3D printed object that was created with the aid of a 3D digital software and the use of animation to simulate the outcomes of the more physical process. The creation process involved the constant back and forth between the physical and the digital. Despite the contrast between the two materials, they seem to respond to one another and form a coherent whole through their messy assembly as a rejection of precision, which is characteristic of what digital tools can accomplish today. The coherence of the almost natural (physical) and the synthetic (digital) is possible through the similarities of the geometries of the homogenous and the heterogeneous materials that ultimately aids in the breaking down of hierarchies. We believe this to also be a quality of the almost natural, which tends to possess interiority that was then used to generate conceptual architectural spaces.
This ‘object’ is an attempt to push the boundaries of fabrication through encouraging the creation of holistic objects through a combination of digital technologies and a more unpredictable and imprecise fabrication technique, to create an ‘almost natural’ object. Finally, the object’s textures and it’s relationship between the mishitting elements is translated into architectural spaces..
Software: Maya Autodesk modeling and simulation through animation.
Fabrication: 3D printed Plastic and liquid Latex (phase changing material).
Object Size: 20 cm x 20 cm x 13 cm