Home Grown three bio-based e-products.
Material Language
The Bio-based Light Switch
Local Systems
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Work Title
Home Grown
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Work Title(EN)
Home Grown
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Please describe the concept of your artwork in 2000 words.
In 2019 the world generated a striking 53.6Mt of e-waste. This figure, from the UN, was my initial motivation by the lack of mindfulness for the afterlife of e-products. Inspiring me to explore materials and ideas that could produce alternative solutions to the way we source and create materials for technology. Exploring local conductive and bio-based materials that could create speculative alternatives for the current multi-national ingredient list within technologies today. Replacing the metal components and interfaces whilst reducing the material, and the making process to a localised area, using traditional techniques such as tapestry.
Home Grown is an ambitious project reimagining the future of technology as soft and sustainable, through the creation of a collection of bio-based electronics that asks consumers to imagine a world where technology is created in local areas from local craftspeople. It uses ambient technology as a visual language to reveal the relationship between these objects and the user, exploring how levels of care within our daily interactions, can create a deeper understanding and longevity for the everyday object.
Home Grown is a creation of three bio-based e-products as a healthier alternative to the current plastic and metal interfaces - by sourcing bio-based materials within the UK and Ireland, compared to the multinational ingredient list in many of today’s e-products. Reducing the carbon footprint and the exhaustive use of metals and petroleum. Moving away from universal design practices by using craft techniques to create products that are unique to areas they’re manufactured within. For instance, in Europe wool is used for the exterior shell, but in regions of India, Jute may be used instead. Generating concepts around pluri-verse designs, to create e-products that are bespoke to an area regarding local sustainably harvested materials, and supporting community-based manufacturing, with the aim to create a stronger emotional connection with our products if we can relate and respect the area it was created within.
The conductive biomaterials are key within all the products to replace the wires and sensors with the conductive and piezo resistive properties of the carbon within my biomaterial, while the exterior replaces the traditional hard casing of an e-product with a soft, tactile alternative using various weaving techniques.
Hand weaving became key as I was able to hack hand looms to manipulate my biomaterial within the weaving process. The technique Tacqueté allowed the biomaterial to be completely hidden in certain sections, and not in others, allowing me to easily apply a resistor matrix to map the movement and quality of touch by the user.
Home Grown is essentially three stories about three objects; one is an alternative tactile tool to work with. Two, is a speculative version of the light switch and the third, is a tool/monitor to aid us throughout our daily lives. These stories aren't necessarily archetypal hero stories to save the planet, but more mindful approaches about the everyday interactions and rituals that go unnoticed, actions that when realised, could have a larger positive impact towards the planet.
The first is a Touchpad; This piece has been created to develop a more tactile relationship between ourselves and our computers. This Touchpad enjoys resting but also enjoys being interacted with by the user. It can withstand long hours of use, however there is still a limit. If the user has been continuously at work with no breaks, the touchpad becomes unsettled and in need of a break, sending a reminder to the user when its limit has been breached. This in turn, reminds the user to also take a break, with the touch pad not working until a set period of time has passed. This object creates a gentle reminder to be more mindful of the objects and space around you, and how you interact with them, without taking advantage. The care relationship is two way, with the Touchpads need for a break reflecting the needs of the user.
The second is a Light Switch; The Light Switch is a perfect example of an everyday object that goes unnoticed but plays a key role within our homes. This light switch enjoys people's company and interactions, but if it’s switched on for a period of time without anyone present, it will become upset as it has been forgotten about. The light switch will send a signal to alert the user it has been left unnoticed and wasting energy, creating a reminder that we mustn’t forget about the everyday habits that help us manage our energy consumption.
The third is a Sensory Blanket; Although this object may not be a speculative alternative for a traditional home object, this story, I believe, creates an awareness of how many objects provide selfless acts of care to the end user. This Blanket is mindful of your interaction with it. If you place it on a chair it detects your movement with pressure sensors, sending a gentle reminder if you haven’t moved, or changed position in a while, which is needed within many stationary working positions. Although this Blanket doesn’t require much fuss it does require a medium level of humidity within the room. Sending a reminder when humidity levels are low to give it a gentle spritz when needed, to raise the humidity levels. This Blanket is designed to remind us to respect the objects we use around us by providing a more active form of care for the objects needs, even if this doesn’t directly relate to ours.
The visual interactions have been created using the data detected through the pressure sensors on each of the products through the piezo resistive properties of the conductive biomaterials. This range of data is then fed through Design Touch to create three ‘emotional states’ of interaction. This first state indicates when the object has been interreacted with, the second is when the object notices there’s interaction. And the third is when the user has interacted too much with the object. Each ‘emotional state’ aesthetics has been inspired by my mark making and drawings from the landscapes the materials originated from. In this case, from the sea and coastlines around the UK & Ireland.
Could the future potential of this ambient technology allow the products to communicate with us, and update us when its life cycle is coming to an end? Reaching out across the Internet of Things to reach out to other objects, and materials, that have come from the same Maker.
Understanding a material's needs through ambient technology has the potential to create a deeper level of care, with the hope of stimulating and evolving future relationships with our materials. Imagine if we saw these items not just as pieces of technology, but as part of the intimate environment of the home, giving them the same level of respect and care as you would a house plant.
How have these objects also addressed the sustainable problems?
- It addresses the key issues of sourcing local materials and reducing the multinational ingredient list within many technological objects. All these materials come from regenerative agriculture, which focuses on developing the biodiversity and fertility of soil and aquatic environments, as the basis of the entire farm ecosystem.
- The carbon has the potential to be completely derived from organic matter, in particular from the plant matter used for the natural dye and waste seaweed from the biomaterials.
- All the materials, aside from the microcontroller, are bio based therefore can be disposed of safely or recycled into new materials streams, reducing material value loss.
I see the future of my objects progressing into growing centres for technology, where performance is measured through materials locality as well as seasonality. For instance, technologies grown in some parts of Asia will have access to different resources, such as cotton, compared to Northern Europe which may have wool has their prominent textile material. These changing materials, potentially, can vary the way technology performs or the function it carries out?
Can these technologies evolve into regenerative systems where the electricity isn’t passed through the material but instead harvested from the living systems within the material, for instance live bacteria colonies?
As we move forward and develop these new empathetic living mediums and materials, new metrics and language will be needed to measure and communicate these in systems and materials. Can data from living systems be translated into a language that reveals how the living system is responding to the environment and interacting with us, with digital platforms becoming the space in which we access and visualise these intimate conversations?
Evolving ideas around sustainability that aren't about sustaining ourselves on this planet but respecting the environment in which we live in are vital. Not necessarily programming or engineering bio matter but designing around how this living system grows. Co designing with nature.
Next steps would involve developing the visual language between object and user, and how effectively can this be introduced to create stories of care and stronger relationships between our objects and the user. Other developments would include replacing the microcontroller and resistors with bio-based alternatives, would this mean collaborating with other companies’ technologies? The energy consumption of the biomaterials manufacturing and carbonisation process is high. How could I look to reduce this energy consumption within the process as well as use renewable sources and offset the carbon elsewhere?
Ultimately, I’m looking to inspire a way in which we design, interact and consume technology. Creating a new language and system that describes this next evolution, moving away from restrictive design forms, and devising an unbiased methodology towards crafting technology. Essentially Home Grown isn’t about generating a ‘Hero’ solution or idea to save the planet, but stimulating alternative materials, methods and stories of interaction to create more mindful approaches towards the everyday object. Stimulating a positive change for the many and not just for the select few. -
Please describe the concept of your artwork in 2000 words. (EN)
In 2019 the world generated a striking 53.6Mt of e-waste. This figure, from the UN, was my initial motivation by the lack of mindfulness for the afterlife of e-products. Inspiring me to explore materials and ideas that could produce alternative solutions to the way we source and create materials for technology. Exploring local conductive and bio-based materials that could create speculative alternatives for the current multi-national ingredient list within technologies today. Replacing the metal components and interfaces whilst reducing the material, and the making process to a localised area, using traditional techniques such as tapestry.
Home Grown is an ambitious project reimagining the future of technology as soft and sustainable, through the creation of a collection of bio-based electronics that asks consumers to imagine a world where technology is created in local areas from local craftspeople. It uses ambient technology as a visual language to reveal the relationship between these objects and the user, exploring how levels of care within our daily interactions, can create a deeper understanding and longevity for the everyday object.
Home Grown is a creation of three bio-based e-products as a healthier alternative to the current plastic and metal interfaces - by sourcing bio-based materials within the UK and Ireland, compared to the multinational ingredient list in many of today’s e-products. Reducing the carbon footprint and the exhaustive use of metals and petroleum. Moving away from universal design practices by using craft techniques to create products that are unique to areas they’re manufactured within. For instance, in Europe wool is used for the exterior shell, but in regions of India, Jute may be used instead. Generating concepts around pluri-verse designs, to create e-products that are bespoke to an area regarding local sustainably harvested materials, and supporting community-based manufacturing, with the aim to create a stronger emotional connection with our products if we can relate and respect the area it was created within.
The conductive biomaterials are key within all the products to replace the wires and sensors with the conductive and piezo resistive properties of the carbon within my biomaterial, while the exterior replaces the traditional hard casing of an e-product with a soft, tactile alternative using various weaving techniques.
Hand weaving became key as I was able to hack hand looms to manipulate my biomaterial within the weaving process. The technique Tacqueté allowed the biomaterial to be completely hidden in certain sections, and not in others, allowing me to easily apply a resistor matrix to map the movement and quality of touch by the user.
Home Grown is essentially three stories about three objects; one is an alternative tactile tool to work with. Two, is a speculative version of the light switch and the third, is a tool/monitor to aid us throughout our daily lives. These stories aren't necessarily archetypal hero stories to save the planet, but more mindful approaches about the everyday interactions and rituals that go unnoticed, actions that when realised, could have a larger positive impact towards the planet.
The first is a Touchpad; This piece has been created to develop a more tactile relationship between ourselves and our computers. This Touchpad enjoys resting but also enjoys being interacted with by the user. It can withstand long hours of use, however there is still a limit. If the user has been continuously at work with no breaks, the touchpad becomes unsettled and in need of a break, sending a reminder to the user when its limit has been breached. This in turn, reminds the user to also take a break, with the touch pad not working until a set period of time has passed. This object creates a gentle reminder to be more mindful of the objects and space around you, and how you interact with them, without taking advantage. The care relationship is two way, with the Touchpads need for a break reflecting the needs of the user.
The second is a Light Switch; The Light Switch is a perfect example of an everyday object that goes unnoticed but plays a key role within our homes. This light switch enjoys people's company and interactions, but if it’s switched on for a period of time without anyone present, it will become upset as it has been forgotten about. The light switch will send a signal to alert the user it has been left unnoticed and wasting energy, creating a reminder that we mustn’t forget about the everyday habits that help us manage our energy consumption.
The third is a Sensory Blanket; Although this object may not be a speculative alternative for a traditional home object, this story, I believe, creates an awareness of how many objects provide selfless acts of care to the end user. This Blanket is mindful of your interaction with it. If you place it on a chair it detects your movement with pressure sensors, sending a gentle reminder if you haven’t moved, or changed position in a while, which is needed within many stationary working positions. Although this Blanket doesn’t require much fuss it does require a medium level of humidity within the room. Sending a reminder when humidity levels are low to give it a gentle spritz when needed, to raise the humidity levels. This Blanket is designed to remind us to respect the objects we use around us by providing a more active form of care for the objects needs, even if this doesn’t directly relate to ours.
The visual interactions have been created using the data detected through the pressure sensors on each of the products through the piezo resistive properties of the conductive biomaterials. This range of data is then fed through Design Touch to create three ‘emotional states’ of interaction. This first state indicates when the object has been interreacted with, the second is when the object notices there’s interaction. And the third is when the user has interacted too much with the object. Each ‘emotional state’ aesthetics has been inspired by my mark making and drawings from the landscapes the materials originated from. In this case, from the sea and coastlines around the UK & Ireland.
Could the future potential of this ambient technology allow the products to communicate with us, and update us when its life cycle is coming to an end? Reaching out across the Internet of Things to reach out to other objects, and materials, that have come from the same Maker.
Understanding a material's needs through ambient technology has the potential to create a deeper level of care, with the hope of stimulating and evolving future relationships with our materials. Imagine if we saw these items not just as pieces of technology, but as part of the intimate environment of the home, giving them the same level of respect and care as you would a house plant.
How have these objects also addressed the sustainable problems?
- It addresses the key issues of sourcing local materials and reducing the multinational ingredient list within many technological objects. All these materials come from regenerative agriculture, which focuses on developing the biodiversity and fertility of soil and aquatic environments, as the basis of the entire farm ecosystem.
- The carbon has the potential to be completely derived from organic matter, in particular from the plant matter used for the natural dye and waste seaweed from the biomaterials.
- All the materials, aside from the microcontroller, are bio based therefore can be disposed of safely or recycled into new materials streams, reducing material value loss.
I see the future of my objects progressing into growing centres for technology, where performance is measured through materials locality as well as seasonality. For instance, technologies grown in some parts of Asia will have access to different resources, such as cotton, compared to Northern Europe which may have wool has their prominent textile material. These changing materials, potentially, can vary the way technology performs or the function it carries out?
Can these technologies evolve into regenerative systems where the electricity isn’t passed through the material but instead harvested from the living systems within the material, for instance live bacteria colonies?
As we move forward and develop these new empathetic living mediums and materials, new metrics and language will be needed to measure and communicate these in systems and materials. Can data from living systems be translated into a language that reveals how the living system is responding to the environment and interacting with us, with digital platforms becoming the space in which we access and visualise these intimate conversations?
Evolving ideas around sustainability that aren't about sustaining ourselves on this planet but respecting the environment in which we live in are vital. Not necessarily programming or engineering bio matter but designing around how this living system grows. Co designing with nature.
Next steps would involve developing the visual language between object and user, and how effectively can this be introduced to create stories of care and stronger relationships between our objects and the user. Other developments would include replacing the microcontroller and resistors with bio-based alternatives, would this mean collaborating with other companies’ technologies? The energy consumption of the biomaterials manufacturing and carbonisation process is high. How could I look to reduce this energy consumption within the process as well as use renewable sources and offset the carbon elsewhere?
Ultimately, I’m looking to inspire a way in which we design, interact and consume technology. Creating a new language and system that describes this next evolution, moving away from restrictive design forms, and devising an unbiased methodology towards crafting technology. Essentially Home Grown isn’t about generating a ‘Hero’ solution or idea to save the planet, but stimulating alternative materials, methods and stories of interaction to create more mindful approaches towards the everyday object. Stimulating a positive change for the many and not just for the select few. -
Work Specification
Home Grown consists of three bio-based objects: A Touchpad: 25 cm by 45cm, a Light Switch: 20cm by 20 cm and a Sensory Blanket: 30cm by 90cm. All three object have been crafted from materials sourced from the UK & Ireland, except for the microcontroller and resistors which were sourced from Europe.
The biomaterials I have used are from my own recipes to create conductive, and non-conductive, materials for the structure and conductive performance of Home Growns objects. My biomaterials use polysaccharides from brown and red seaweeds for the gelling properties as an alternative bio ‘polymer’. This feedstock is a positive LCA source as it doesn’t require landmass and comes from regenerative farming practices that harvest on a 4-month cyclic agenda around the coast of Cornwall and Ireland. The vegetable glycerol, used for the plasticiser – to add flexibility to the materials – is sourced also from the UK from vegetable waste.
The wool I use as a tactile shell is also from regenerative farming sourced around the UK and consists of a variety of sheep depending on the tactile aesthetic and strength, I wanted to add to Home Growns biobased e-products. The type of sheep I used were Romney, Shetland and Hebridean.
The carbon, being the key conductive component, is sourced from carbonised food and cellulose waste. By reducing the amount of oxygen during the carbonisation process create a highly conductive carbon which is then incorporated into my biomaterial to create a malleable conductive material that can be moulded, cut, and woven into a variety of forms. Creating a malleable and tactile e-product that is an alternative for technologies we use today, by reducing the carbon footprint and the multinational ingredient list which includes exhaustive mining and petroleum extraction systems.
The biomaterial can also retain its material value for instance, it can be carbonised, recycled or commercially composted to potentially create fertilisers and biogas as bi products. The wool can also be recycled or carbonised. Even the microcontroller can be feed into recycling or urban mining streams, with various disassembly process aiding my samples to breakdown effectively and retain their value, thus reducing waste.
The colours used for each of the product has been inspired from natural materials, such as onion skins, beetroot and the waste seaweed after the polysaccharides have been extracted. Once the wool has been dyes from these sources the waste dyes matter can then go to be carbonised and incorporated into the conductive biomaterials. Thus retaining material value at every stage.
There still needs to be improvements for the product by replacing the microcontroller and resistors as well as reducing energy consumption in the current process; however, for the future could locality of the material also affect the products performance and aesthetic? Can technologies being created and developed within local communities break down our perceptions of aesthetics within technology? -
Work Specification(EN)
Home Grown consists of three bio-based objects: A Touchpad: 25 cm by 45cm, a Light Switch: 20cm by 20 cm and a Sensory Blanket: 30cm by 90cm. All three object have been crafted from materials sourced from the UK & Ireland, except for the microcontroller and resistors which were sourced from Europe.
The biomaterials I have used are from my own recipes to create conductive, and non-conductive, materials for the structure and conductive performance of Home Growns objects. My biomaterials use polysaccharides from brown and red seaweeds for the gelling properties as an alternative bio ‘polymer’. This feedstock is a positive LCA source as it doesn’t require landmass and comes from regenerative farming practices that harvest on a 4-month cyclic agenda around the coast of Cornwall and Ireland. The vegetable glycerol, used for the plasticiser – to add flexibility to the materials – is sourced also from the UK from vegetable waste.
The wool I use as a tactile shell is also from regenerative farming sourced around the UK and consists of a variety of sheep depending on the tactile aesthetic and strength, I wanted to add to Home Growns biobased e-products. The type of sheep I used were Romney, Shetland and Hebridean.
The carbon, being the key conductive component, is sourced from carbonised food and cellulose waste. By reducing the amount of oxygen during the carbonisation process create a highly conductive carbon which is then incorporated into my biomaterial to create a malleable conductive material that can be moulded, cut, and woven into a variety of forms. Creating a malleable and tactile e-product that is an alternative for technologies we use today, by reducing the carbon footprint and the multinational ingredient list which includes exhaustive mining and petroleum extraction systems.
The biomaterial can also retain its material value for instance, it can be carbonised, recycled or commercially composted to potentially create fertilisers and biogas as bi products. The wool can also be recycled or carbonised. Even the microcontroller can be feed into recycling or urban mining streams, with various disassembly process aiding my samples to breakdown effectively and retain their value, thus reducing waste.
The colours used for each of the product has been inspired from natural materials, such as onion skins, beetroot and the waste seaweed after the polysaccharides have been extracted. Once the wool has been dyes from these sources the waste dyes matter can then go to be carbonised and incorporated into the conductive biomaterials. Thus retaining material value at every stage.
There still needs to be improvements for the product by replacing the microcontroller and resistors as well as reducing energy consumption in the current process; however, for the future could locality of the material also affect the products performance and aesthetic? Can technologies being created and developed within local communities break down our perceptions of aesthetics within technology? -
Media CoverageURL
https://emmaharriet.com/homegrown
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Video URL
https://vimeo.com/596759873
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Your OfficialURL (Website, Instagram, Facebook)
www.emmaharriet.com, @emma_harriet
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Please describe how your work relates to the theme of the special prize.
My initial research focused on developing technology that could biodegrade, created from natural resources such as the gelling properties of seaweeds, and carbon from food and cellulose waste. Since then, it’s developed into something much deeper, which was inspired by my research within care for my dissertation. I questioned 50 plus people on how their actions and thoughts towards sustainability had been defined by the information they found on the digital platforms they used. This made me realise that levels of care towards sustainable practices can vary depending on our external environment.
I questioned, can levels of care towards materials develop, using responsive data to help us bridge the current void between us and technology. We show a level of care regarding where and how materials are sourced, as well as their end-of-life routes, but can we apply levels of care during our use of, and interaction with, those materials and objects?
For me the key stakeholder within my project are the everyday e-products and objects that go unnoticed regarding thoughts around sustainable development. Many sustainable practices are acutely focused around high profile areas such as fashion and the food industry that many objects, such as a light switch, which is so integral to our everyday life can be overlooked. Home Grown aims to bring awareness to these objects by creating a visual communication between the object and the user. Creating a material language that responds to the user and their interactions, with the aim to inspire more mindful consumption.
A second key stakeholder is the biodiversity of the local coastline, where the brown and red seaweed are grown, including other material sourced streams required for the outside shell of the e-products i.e the land the sheep is grazes on. Alongside promoting awareness around consumption through Home Growns material language and stories, I also looks to create a deeper connection with the user and object by understanding the area and knowing producers have personally cared for and nurtured the material before it reaches you. Sourcing and manufacturing within local areas not only creates a deeper relationship with these objects but also supports biodiversity’s through reduced carbon footprint and sustainably harvested resources. With the aim for all materials to feed into either technological and biological recycling streams or to be carbonised into the next conductive biomaterial.
Textiles have historically been a natural product to create intimate relationships with from wedding dresses, babies clothing, furnishings. Memories are interwoven within these through touch, smell and visuals of the cloth. Can textiles allow a stronger relationship to blossom between yourself and the product, oppose to our current tech and us relationship
If we incorporated technology within these, through natural conductive materials, this creates the potential ambient technology within the home. Creating interactions through tactile objects through everyday outputs such as switching on lights. Can this ambient technology, with our textiles, also provide personal data for ourselves to use if we wish to understand our own personal behaviours within the home, as well as provide a closer relationship of care for these materials. They care for us in our everyday needs, can we care towards them through data.
To understand how to care for these materials and objects, we first need to know what type of care they require. Data created from interactions within our home could be collected and used to understand our materials ‘feelings’ and ‘needs’ This data could be based on a variety of variables reflecting on how the material is surviving in its habitat. i.e too much humidity, too much light etc. Using this ambient technology and the data created from our interactions with these products, creates a tool of care towards the object. Home Growns creates this data into material conversations that directly engage with our stakeholder the bio-based e-products, but more of a secondary aid towards our other stakeholder, biodiversity, through supporting regenerative farming and local recycling systems. Both stakeholders are supported in three stories, linked to the individual bio-based objects, that promote mindfulness towards the environment.
These stories reflect on mindful attitudes that was inspired through my research on care for my dissertation. These are; mindfulness towards our environment; do not take resources for granted; actively caring for something even if it doesn’t directly help us in return.
The Touchpad has been created to develop a more tactile relationship between ourselves and our computers. The Touchpads story creates a gentle reminder to be more mindful of the objects and space around you, and how you interact with them, without taking advantage. The care relationship is two ways, with the Touchpads need for a break reflecting the needs of the user. It does through mindful interaction between the user and the object for instance, the Touchpad enjoys resting but also enjoys being interacted with by the user. It can withstand long hours of use, however there is still a limit. If the user has been continuously at work with no breaks, the touchpad becomes unsettled and in need of a break, sending a reminder to the user when its limit has been breached. This in turn, reminds the user to also take a break, with the touch pad not working until a set period of time has passed. This supports our stakeholder be creating an awareness of our environment, whether that’s the object or directly with nature, to not take advantage of the resources we have around us.
The second object, a Light Switch, is a perfect example of an everyday object that goes unnoticed but plays a key role within our homes. This light switch enjoys people's company and interactions, but if it’s switched on for a period of time without anyone present, it will send a signal to alert the user it has been left unnoticed and wasting energy. Creating a reminder that we mustn’t forget about the everyday habits that help us manage our energy consumption. This supports our stakeholder through promoting sustainable awareness within the everyday objects we take for granted as well as being mindful of energy resources that can come at an environmental cost.
The third object is a Sensory Blanket. Although this object may not be a speculative alternative for a traditional home object, this story, I believe, creates an awareness of how many objects provide selfless acts of care to the end user. It’s designed to remind us to respect the objects we use around us by providing a more active form of care for the objects needs, even if this doesn’t directly relate to ours. If you place the Sensory Blanket on a chair it detects your movement with pressure sensors, sending a gentle reminder if you haven’t moved, or changed position in a while, which is needed within many stationary working positions. Although this Blanket doesn’t require much fuss it does require a medium level of humidity within the room. Sending a reminder when humidity levels are low to give it a gentle spritz when needed, to raise the humidity levels. Inspiring forms of care that promote active engagement, whether it’s composting, recycling etc can help the environment around you even though this aid may not be as visually obvious as turning off the light.
The visual interactions have been created using the data detected through the pressure sensors on each of the products through the piezo resistive properties of the conductive biomaterials. This range of data is then fed through Design Touch to create three ‘emotional states’ of interaction. This first state indicates when the object has been interact with, the second is when the object notices there’s interaction. And the third is when the user has interacted too much with the object. Each ‘emotional state’ aesthetics has been inspired by my mark making and drawings from the landscapes the materials originated from. In this case, from the sea and coastlines around the UK & Ireland.
In the future could this material language product communicate with us, and update us, when its life cycle is coming to an end? Allowing us to prepare for the products next journey whether that through disassembly into another form or composted and returned into the Earth’s natural cycles from whence the material originally came from.
Understanding a material needs through ambient technology has the potential to create a deeper level of care within our materials. With the hope to stimulate future relationships with our materials. Inspiring you to look after them as part of the family and as part of the intimate environment of the home. Home Grown creates stories of interaction and care with the aim to reduce consumption and increase longevity of e-products. Defining the next evolution of technology and soft robotic applications.