NEWVIEW AWRDS 2019 announcement of results
NEWVIEW AWARDS 2019, the VR content awards for fashion/culture/art fields, announces the winning entries!
See the award-winning works of the next generation of creators who are pioneering new expressions and experiences in 3D space.
The theme is DESIGN YOUR ULTRA EXPERIENCE.
The tool for creating works is "STYLY" (https://styly.cc/), a platform that allows anyone to easily create and transmit VR contents.
The call for entries was open from July 1-September 30, 2019, with a total of 254 submissions (including related awards) from eight countries.
Gold
-
Judge’s comment: 夢眠 ねむ(夢眠書店 店主/キャラクタープロデューサー)
This may be how the future of family photo sharing will look like, not only experiencing the contents of the XR world given to us, but also the idea of a photo album service that goes one step further by allowing individuals to arrange, create, and enjoy their own photo albums, leading me to think, "I want to try that too! I would like to try it too!" This is unique in that I thought, "I want to try it too! This work makes me think of the possibility of this photo album becoming a part of our daily lives, as if it will become a tradition to look back at it and cry in the goggles before our daughter's wedding day.
-
Judge’s comment: Keiichi Matsuda(デザイナー / 映像作家)
The Takkun Museum is a world created from the imagination and memories of a small child. I found the work to be simple yet very powerful. Before traveling through his own childhood in the work, Tacchun presents a huge picture he drew of himself on the theater stage, accompanied by his cute Tacchun singing voice and animation. In this scene, I strongly felt as if we, the viewers of the work, had become a part of Takkun's memories, as if we had been transported to a different world where we had become smaller. The project is also ambitious, combining 360° and 2D video, animated characters, choreographed performances, typography, photogrammetry, 3D room models, and spatial audio. Almost all of these are created by Tatkun himself, so despite the combination of so many different things, the world is very cohesive. A lot of attention has been paid to the flow of the work and the sequence of events, and the pace at which it progresses is good, and I felt that a lot of attention has been paid to the user's experience. I thought the project was cute, loving, and deserving of the gold not only because it was technically complete, but because it was, after all, personal and concrete. At first glance, the work may not be as popular as a school play for the general public, and may only be really interesting for Tacco's family. However, I felt that this work showed signs of a new method that can record our lives and memories in a deeply personal space. Surely one day, Tatkun's grandchildren will step back in time to visit the Tatkun Museum and add their own memories of their experiences there to their own museum.
-
Judge’s comment: Nick DenBoer(映像作家)
The Takkun Museum had excellent originality and stood out from the rest. Although the content of the artwork was very personal, we felt that the gallery was designed to be a wonderful experience. The character designs using Takkun's drawings created a really cool world at the start of the piece, and the Takkun's Life gallery was an experience that made you feel like you were growing old with Takkun. This reliving format seems appealing as the future of websites that allow people to relive the lives of their favorite celebrities. In that sense, I felt this work deserves GOLD.
-
Judge’s comment: Lu Yang(アーティスト)
The Takkun Museum was a very cute and wonderful work, and I felt that it had a special appeal for the judges, who are also fathers. Not only that, but I thought this work had the potential to impress VR as something more familiar in our daily lives and bring benefits to many people. In this respect, I felt that this work not only made me more knowledgeable about VR and motivated me to create VR works, but also liberated and democratized the technology of VR from a specific closed field.
-
Judge’s comment: Keng-Ming Liu(Bito創業者兼クリエイティブディレクター)
Every artist wants to be a child, but from a child's point of view, our creations probably don't even catch their attention. Through this work, I was able to strongly understand the creator's intention to capture the perspective and imagination of such a child. A child's imagination knows no limits and is full of adventure. More importantly, it is about resonance. Perhaps because we were once children, the fluctuating emotions expressed in the work resonated strongly with me. In that respect, this piece may not have been the most sophisticated or "most beautiful", but it was definitely the best at conveying emotion.
-
Judge’s comment: 倉本 美津留(放送作家)
I highly evaluated it because I felt that it was a complete format and could be seen as a package that anyone could use, and that this was what set it apart from other works. I usually work on TV programs, and from that standpoint, I think it was interesting and well composed.
-
Judge’s comment: 大月 壮(映像作家 / 映像ディレクター)
I like things that look bizarre at first glance, so I started watching this work thinking it was just a VR version of the photo albums that parents often make for their children, but I was impressed by the variety of craftsmanship and techniques used, as if to say, "Is there more to come? I was impressed by the excessive amount of worldviews that were created as the viewers moved through the space. It was also impressive that the other judges were unanimous in their high scores. I think this is a good example of a work that is not only technical, but also incorporates a variety of techniques, sublimates personal feelings into the work, and is thoroughly crafted, so that the audience can enjoy the experience all the way through without getting bored.
-
Judge’s comment: 豊田 啓介(建築家 / noiz)
In either interpretation, I think it clearly demonstrates one of the possibilities of VR, in that it is an attempt to give vivid texture to what tends to be fixed memories of shared experiences. I think this clearly demonstrates one of the possibilities of VR. The era in which the transcription of memory was confined to the medium of two-dimensional photographs or two-dimensional + time moving images is over, and I feel once again that we are entering an era in which spatiality, functionality, scale, and even texture can be recorded interactively, edited, and experienced in a new way each time, rather than reproduced.
-
Judge’s comment: 谷口 暁彦(アーティスト)
Takkun Museum" is a record of the growth of the artist's own child. The pictures, crafts, and other creations created by "Takkun" are arranged based on a child's unique view of the world. In addition, the room of his home is reproduced in the form of a 3D space that allows the viewer to experience how the room changes as the child grows. It is an attempt to capture the casual, everyday changes that spill over from media that are consciously recorded, such as photographs and videos. I believe that children's growth is the result of the accumulation of such small changes and their interrelationship with the environment around them. I was moved by the way the photographer carefully tried to record the growth of children, which passes in a blink of an eye.
Silver
-
Judge’s comment: Lu Yang(アーティスト)
Honestly, in my personal opinion, I found this piece to be the best. As an independent creator myself, I believe that the perfection of details is as important as the original creativity of the work. In that respect, I was very impressed with the high level of perfection and the professional techniques used in the visual effects of this work. I would like to commend the creators from the bottom of my heart for the dedication and effort they put into this work. As a creator, I am here to show my support for the creators who put serious effort into their work.
-
Judge’s comment: 倉本 美津留(放送作家)
The evolution of manga expression. This work presents one direction. Manga is not something to be read, but something to be experienced. In this attempt, what might otherwise have been an anime-like work is sublimated into a manga.
Silver
-
Judge’s comment: Keng-Ming Liu(Bito創業者兼クリエイティブディレクター)
This piece reminded me of my small apartment in Brooklyn. Even the cracks in the details felt familiar, and each of them was painted in a way that resonated with me. Seeing how all the jurors stood up only to find hidden treasures, this piece inspired me to re-create more spaces based on memory and actual physicality. And that surely should be interesting for both creators and viewers.
-
Judge’s comment: 豊田 啓介(建築家 / noiz)
The room, which is quite ordinary, is a unique, private, and poetic space that, as a result of the casual act of tracing a code, somehow leads us into a realm where we can reexamine spatial positioning and scale, the very existence of the room environment, and even our own existence itself. I felt that this was a particularly outstanding artistic possibility. This work made me realize once again that the VR medium is suited to the act of extracting and editing meaning, where the sense of reality directs fictionality, and fictionality reconfigures and reexamines the meaning of reality.
-
Judge’s comment: 杉山 央(森ビル株式会社 MORI Building DIGITAL ART MUSEUM室長 一般社団法人MEDIA AMBITION TOKYO理事)
The work begins not in an inorganic space, but in a frame of everyday life in a model of the artist's own residence, allowing the viewer to naturally enter the space. The rules of spatial composition and story progression are very simple and clear, but the spatial intonation and drastic scene changes make the work continuously surprising. This world, in which VR is a virtual space separated from reality, but which makes us feel as if it were an extension of our daily lives, seemed to me to extend human creative expression.
Silver
-
Judge’s comment: 大月 壮(映像作家 / 映像ディレクター)
Although there were many points that were not fully addressed in terms of the purpose of the work and the resulting sense of landing, and I got the impression that the work was unfinished (especially in terms of operation), I liked the way the artist expressed his personal fantasy world, which was not intended to give anything to anyone, in the form of eccentric visuals and overwhelmingly large spaces. I enjoyed the visuals that changed as I progressed through the space without getting bored (but the controls were not very good, but...), and I was impressed by the parts of the visual art that I thought were "cool. I feel that the unfinished nature of the game is a factor that makes me want to look forward to the next one in a good way, so if there is a next one, I hope that it will be aware of the people who experience it and smoothly immerse them in an even more overwhelming and bizarre visual world.
-
Judge’s comment: 谷口 暁彦(アーティスト)
It was a work with a high degree of heat, composed in a vast space under the theme of "Boundaries in the Unconscious." Although the theme was highly abstract, I think the artist succeeded in creating an original interpretation and a worldview based on it by painstakingly and repeatedly creating "boundaries" and the changes in the world inside and outside of those boundaries. It was also an experience of wandering between reality and dreams in a dreamlike state. I strongly felt that this method of expression, VR, and its technology were inseparably linked to the artist's own personal experience and body, and that they were embodied and unconsciously used like physical materials such as paints and clay. I felt the possibility of a new way of VR works.
Inquiry
info@newview.design