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Hairline
The project was developed for an exhibition reviewing the use of hair in design.
I wanted to bring a different approach to the topic, and rather than using hair as a raw material I suggested a project that drives inspiration from its essence; the sense of life and freedom it brings, and to explore this using new materials and technology.
This gave me the opportunity to further explore an idea I began developing after receiving a low quality 3D printed model which featured many loose edges resembling strands of hair. This apparent flaw of the fused filament fabrication (FFF) technology inspired me to experiment with the notion of digitally growing and shaping hair using 3D modeling software and 3D printers.
Working in collaboration with XLN, a cross lab network for developing digital fabrication, I gained great input and insights into the rich world of 3D printing. The process led me to develop a variety of methods of crafting and shaping hair in modeling software, and then to test each variant with different printing parameters.
Removing supports, increasing speed, raising temperature, reducing fans, changing alignment, orientation, printing solids, surfaces or lines; changing one factor directly affects the others, mixing them up leads to even more surprising outcomes.
This project resulted in a series of models, each one identifiable by a different fabrication method (digital or physical), and a unique sense of humor, style and personality.
The process I developed seamlessly fabricates layer by layer and strand by strand, both the model and hairdo, in a natural and organic form.
Developing this project required testing the limits of standard fabrication methods and parameters, bending them, and if needed – making up new ones. The hands on, craft-like approach, to a technological subject is visible in the unique features special to each figure.
I wanted to bring a different approach to the topic, and rather than using hair as a raw material I suggested a project that drives inspiration from its essence; the sense of life and freedom it brings, and to explore this using new materials and technology.
This gave me the opportunity to further explore an idea I began developing after receiving a low quality 3D printed model which featured many loose edges resembling strands of hair. This apparent flaw of the fused filament fabrication (FFF) technology inspired me to experiment with the notion of digitally growing and shaping hair using 3D modeling software and 3D printers.
Working in collaboration with XLN, a cross lab network for developing digital fabrication, I gained great input and insights into the rich world of 3D printing. The process led me to develop a variety of methods of crafting and shaping hair in modeling software, and then to test each variant with different printing parameters.
Removing supports, increasing speed, raising temperature, reducing fans, changing alignment, orientation, printing solids, surfaces or lines; changing one factor directly affects the others, mixing them up leads to even more surprising outcomes.
This project resulted in a series of models, each one identifiable by a different fabrication method (digital or physical), and a unique sense of humor, style and personality.
The process I developed seamlessly fabricates layer by layer and strand by strand, both the model and hairdo, in a natural and organic form.
Developing this project required testing the limits of standard fabrication methods and parameters, bending them, and if needed – making up new ones. The hands on, craft-like approach, to a technological subject is visible in the unique features special to each figure.