General view of the installation
Microbial plume simulation forming in front of person
Three wearable artefacts
One of 12 digital illustrations produced for the installation
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Work Title
Plumial Space
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Work Title(EN)
Plumial Space
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Please describe the concept of your artwork in 1000 words.
We release 37 million microbes per hour from our bodies; this is called the microbial plume (Yale, J. Qian).
Plumial Space is an immersive installation, where the audience is invited to experience simulations of their microbial plumes. Prototypes of wearable artefacts are presented alongside this, embodying personality archetypes of a speculative future scenario exploring the microbial plume and its possible cultural interactions.
The microbes that make up our microbial plumes are so unique to each of us that scientists are currently developing ways to identify people using them.
This project presents a future where technologies of microbial plume identification have become part of the everyday. New modes of self expression and behaviour emerge. Different personality archetypes alter their way of dress to help them contain, spread or invite microbial organisms into their bodies. A more complete explanation of the archetypes and how they dress can be found further down this text.
This project also begins to reflect different ideas about how we understand ourselves or relate to others and the environment. Every single being, including you and I, exist beyond their bodies, expanding to the environment through layers of biodiversity. The individual becomes a superorganism, only capable of existing due to the millions of parts within the group we all belong to. Collective social behaviours emerge through how our microbial identities are shared - viruses, bacteria and other microorganisms. We might be disconnected, but far from being alone.
This project was the outcome of a 4 months Design Residency hosted by Fashion space Gallery and part of Arcade East's summer programme, which focused on Sustainability and Innovation.
PERSONALITY ARCHETYPES:
Archetype #1 - Untraceables
Untraceables are wary of their microbial data being available to others through their environment, things, and people they meet. To make sure their microbial identity cannot be traced, Untraceables use wearable artefacts that limit the distribution of their microbes. For example, forearms have a big microbial diversity, so Untraceables like to keep them covered.
They wear artefacts specifically designed to constrain their movements, and reduce chances of spreading their microbes. Microbes are contained inside a silver nanofabric, which reduces their lifespan.
Archetype #2 - Spreaders
Spreaders aim to distribute their microbial plume into everything and everyone. They want to be sure that everything and everyone retains a part of their identity. They use wearable artefacts that facilitate the spread of their microbes when they open and close their arms. These wearable artefacts have perforations designed into the fabric, so the microbes are released far and wide..
Archetype #3 - Deceivers
Deceivers are interested in taking on the microbial plume of others they come in contact with. They like to try on different identities, unsure of what might be the best outcome. Deceivers use wearable artefacts designed to invite others to take part in a microbial plume exchange. The artefact can be lifted to invite others to stand inside the grooves. Microbes from participants are collected on the surface of the artefact. Microbes are then collected for growth. And transferred onto the body of the Deceiver to change their microbial plume. -
Please describe the concept of your artwork in 1000 words. (EN)
We release 37 million microbes per hour from our bodies; this is called the microbial plume (Yale, J. Qian).
Plumial Space is an immersive installation, where the audience is invited to experience simulations of their microbial plumes. Prototypes of wearable artefacts are presented alongside this, embodying personality archetypes of a speculative future scenario exploring the microbial plume and its possible cultural interactions.
The microbes that make up our microbial plumes are so unique to each of us that scientists are currently developing ways to identify people using them.
This project presents a future where technologies of microbial plume identification have become part of the everyday. New modes of self expression and behaviour emerge. Different personality archetypes alter their way of dress to help them contain, spread or invite microbial organisms into their bodies. A more complete explanation of the archetypes and how they dress can be found further down this text.
This project also begins to reflect different ideas about how we understand ourselves or relate to others and the environment. Every single being, including you and I, exist beyond their bodies, expanding to the environment through layers of biodiversity. The individual becomes a superorganism, only capable of existing due to the millions of parts within the group we all belong to. Collective social behaviours emerge through how our microbial identities are shared - viruses, bacteria and other microorganisms. We might be disconnected, but far from being alone.
This project was the outcome of a 4 months Design Residency hosted by Fashion space Gallery and part of Arcade East's summer programme, which focused on Sustainability and Innovation.
PERSONALITY ARCHETYPES:
Archetype #1 - Untraceables
Untraceables are wary of their microbial data being available to others through their environment, things, and people they meet. To make sure their microbial identity cannot be traced, Untraceables use wearable artefacts that limit the distribution of their microbes. For example, forearms have a big microbial diversity, so Untraceables like to keep them covered.
They wear artefacts specifically designed to constrain their movements, and reduce chances of spreading their microbes. Microbes are contained inside a silver nanofabric, which reduces their lifespan.
Archetype #2 - Spreaders
Spreaders aim to distribute their microbial plume into everything and everyone. They want to be sure that everything and everyone retains a part of their identity. They use wearable artefacts that facilitate the spread of their microbes when they open and close their arms. These wearable artefacts have perforations designed into the fabric, so the microbes are released far and wide..
Archetype #3 - Deceivers
Deceivers are interested in taking on the microbial plume of others they come in contact with. They like to try on different identities, unsure of what might be the best outcome. Deceivers use wearable artefacts designed to invite others to take part in a microbial plume exchange. The artefact can be lifted to invite others to stand inside the grooves. Microbes from participants are collected on the surface of the artefact. Microbes are then collected for growth. And transferred onto the body of the Deceiver to change their microbial plume. -
Work Specification
Plumial Space is an interactive installation formed by 2 main components: an interactive animation and three wearable prototypes.
The interactive animation was produced with openFrameworks and it was installed using 2 projectors, 2 computers and 2 kinect cameras. This resulted in a 9 meters x 2 meters projection, but the size of the projections really depends on the space requirements and equipment available.
We also designed 3 wearable prototypes, and they were all exhibited in the same manner, each measuring 1 meter x 1 meter x 1.70 meters -
Work Specification(EN)
Plumial Space is an interactive installation formed by 2 main components: an interactive animation and three wearable prototypes.
The interactive animation was produced with openFrameworks and it was installed using 2 projectors, 2 computers and 2 kinect cameras. This resulted in a 9 meters x 2 meters projection, but the size of the projections really depends on the space requirements and equipment available.
We also designed 3 wearable prototypes, and they were all exhibited in the same manner, each measuring 1 meter x 1 meter x 1.70 meters -
Media CoverageURL
http://nestorpestana.co.uk/Plumial-Space , https://www.arcade-east.com/programme/the-anthropocene-body-plumial-space/ , https://www.clotmag.com/digital-couture/installation-the-anthropocene-body-plumial-space-at-arcade-east-london
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Video URL
https://vimeo.com/293769582
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Your OfficialURL (Website, Instagram, Facebook)
nestorpestana.co.uk , https://www.instagram.com/pes_nes
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Your Profile
I am a Venezuelan born educator, designer and multimedia artist based in the U.K. and Portugal. My work is multidisciplinary and I often engage in collaborations with scientists, technologists and other practitioners, to promote knowledge exchange, critical thinking and lifelong learning. I hold a 1st Class Honours Degree in Design from the University of Aveiro (Portugal), followed by an MA in Design Interactions from the Royal College of Art (U.K., 2015).
My practice focuses on the necessity for critical engagement with contemporary and emerging issues related to technology, ecology and politics. To facilitate this I use design fiction, speculation and world-building as storytelling methodologies. Narratives are expressed through a variety of media including moving image and prop/object design. I use these mediums to create immersive experiences aiming at involving visitors actively and critically with the narrative and issue presented.
Exhibition highlights include: The Museum of Lost and Found Potential - Supported by the Wellcome Trust, London 2019; Authentic Fictions: Speculative Futures for 2.5D Printing - DLab Tokyo Gallery, Tokyo 2019; Plumial Space - London College of Fashion Arcade East, London 2018; Night school on Anarres: Imaginings of an Anarchist Utopia - Somerset House, London 2016; and Economics of Uncertainty, Future of Labor - Venice Biennale 2014. -
Team Members
Collaborator: Deborah Tchoudjinoff
Commissioned by: Ligaya Salazar
Arcade East, LCF Arts Programme: Kat Thiel and Saphia Abrahamovitch-Venner
Creative Technologist: Mouhannad Al-Sayegh
Technical support: Holition and Digital Learning Lab
Sound Design: Sam Conran
Advisor: Raphael Kim
Garment production: Radvile Kisieliute
Pattern cutter: Yevgeniya Melnyk
3D technician: Holly Shaw -
Entrant’s location (Where do you live?)
London, U.K.