NEWVIEW AWARDS 2022 Result
XR(VR/AR/MR) Content Award in the fields of Fashion / Culture / Art, The NEWVIEW AWARDS 2022, has just been held!
The theme for this year's awards, which will be the 5th anniversary of these awards, is "Create a Melting Reality." During the application period from August 8, 2022, to October 31, 2022, 155 works (AR: 54 works, VR: 92 works, MR/XR: 9 works) from 14 countries were submitted.
This year's entries were characterized by AI-based visual expression and experience design that strongly emphasized physicality, with many of the approaches demonstrating new perceptual experiences in which physical and virtual worlds merge.
Out of 155 entries, 21 works were selected as finalist works in the first round of screening, and then 9 prize-winning works out of the finalist works, at final 9 in total, were selected as prize winners.
In addition, NEWVIEW FEST 2022 was held from December 23 (Fri.)-25 (Sun.),2022 at PARCO, Shibuya. An exhibition was also held where visitors could experience the finalist works selected for the NEWVIEW AWARDS 2022.
Award-winning entries are announced on this page.
Finalists that narrowly missed out on winning an award can be viewed on the NEWVIEW AWARDS 2022 website.
GRAND Prize
Title
my room / my sound
Creator
Comment
I have tried to bring to life the memories from a certain time in my life so that others can experience them. Set in the apartment I lived in until a few months ago, I have recreated this space virtually and divided it up. Each space has sounds that correspond to my memories: some are sounds that I made, some are from the outside, and some I simply felt as if I must have heard them. I want everyone to share my experiences through the sounds that I heard.
We also made a song by restructuring those fragmented sounds. The song is made from sounds which seem to have no coherence, but by experiencing the piece within this space, the sounds finally take shape as a coherent whole.
In the current world where accurate, objective records hold power, what potential do vague personal memories have? This piece acts as a foundation for searching for answers to this question.
-
Judge’s comment: Shinichi Osawa(MONDO GROSSO)(Musician / Composer / DJ / Producer)
The two GRAND PRIZE winner works, 『SEMI MEMORY』 and 『my room / my sound』 both take a perceptual experience approach, with the source being "memory." Coincidentally, I felt that this was similar to the common theme of MONDO GROSSO's latest album, "BIG WORLD," which is a musical journey continuing to search for the place of the heart in a world that has changed and is changing further. The work "FORGOTTEN [Vocal: ermhoi (Black Boboi / millennium parade)]," directed by VR artist "0b4k3", was particularly noteworthy. It was more conscious of the effects of the mind than the human body, and I felt a strange affinity between the two works.
-
Judge’s comment: Lu Yang(Artist)
This work is very private and tranquil. The viewers can enter the creator's mind space through VR peacefully.
-
Judge’s comment: yurinasia(Dancer / Dance instructor / Choreographer)
There was something that intuitively drew me in. The link between sound and imagery is very important for dancers, which made me think about how I could collaborate with this work. I ultimately selected SEMI MEMORY, but I also liked how stylish and cool my room / my sound is.
-
Judge’s comment: Qanta Shimizu / Luca
Creating things in VR/XR is inseparable from handling three-dimensional object data. Therefore, the tools for creating works are also limited. Creation in this field is also a battle against the limitations of tools.
Although 『my room / my sound』 does not go beyond the limits of the tools visually, it is an outstanding spatial work in terms of being an integrated experience complemented by sound and visuals -
Judge’s comment: Issei Kitagawa(President of GRAPH / Designer / Artist)
The surreal and minimalistic imagery of an ordinary everyday scene is created in a very appealing visual space. I like this kind of expression.
-
Judge’s comment: Daisuke Kobayashi(Producer / General Manager, Entertainment Business Department, PARCO Inc.)
3D virtual images have been used in the real estate and construction industries for some time now, and in that sense, I think the theme is very relatable. In addition, the action of scrolling backward through different time periods in the "memory room" provided you with the experience of being able to visually feel the sensation of traveling back in time, similar to a mac time capsule. This work leads to (or makes us think about) the possibility of future standard means of expression, in that the visualization of memories accessed by scrolling backward may become a method of creating an album of memories in the near future.
-
Judge’s comment: Nick den Boer(Award-winning director / Animator / Digital artist)
I really enjoyed it and congratulations to both the winners.
GRAND Prize
Title
SEMI MEMORY
Creator
Comment
Semi Memory is based on the idea that all memories are semi-true.
This experience consists of snapshots of reality collected in Shizuoka, Kanagawa and Tokyo melted together, attempting to document spaces and architecture from the Taisho and Showa era. These spaces are slowly fading out of existence and the ones that aren’t demolished yet are often vacant and forgotten about, creating spaces of nostalgia.
While we might think that our memories are correct, they’re are rarely accurate; always tinted by our own perception, overlayed by other memories and overall only selectively stored.
Semi Memory reflects that: the data is imperfect, the textures are patchy and on top of that everyday things infiltrated the experience.
Additionally, semi (蝉) are Japanese cicadas with an overbearing chirr sound. They are a perfect representation of things unwillingly entering our memories. Every summer the soundscape in Japan is dominated by them and therefore everybody’s memory of summer.
Semi Memories has no beginning or end. It is an open world comparable to a theme park.
Walk around, discover scenes and interact with items.
The textures are higher resolution in the AR experience, but it is much more immersive and the interaction with the items is much more fun in VR. Please try both.
-
Judge’s comment: Shinichi Osawa(MONDO GROSSO)(Musician / Composer / DJ / Producer)
The two GRAND PRIZE winner works, 『SEMI MEMORY』 and 『my room / my sound』 both take a perceptual experience approach, with the source being "memory." Coincidentally, I felt that this was similar to the common theme of MONDO GROSSO's latest album, "BIG WORLD," which is a musical journey continuing to search for the place of the heart in a world that has changed and is changing further. The work "FORGOTTEN [Vocal: ermhoi (Black Boboi / millennium parade)]," directed by VR artist "0b4k3", was particularly noteworthy. It was more conscious of the effects of the mind than the human body, and I felt a strange affinity between the two works.
-
Judge’s comment: yurinasia(Dancer / Dance instructor / Choreographer)
This work gave me a clear picture of what it would be like to collaborate. I also create logos, and I really liked the SEMI MEMORY logo. I selected SEMI MEMORY because I thought that the collaboration with street dancers and the cityscape feel of SEMI MEMORY would be a natural and exciting work.
-
Judge’s comment: Qanta Shimizu / Luca
Creating things in VR/XR is inseparable from handling three-dimensional object data. Therefore, the tools for creating works are also limited. Creation in this field is also a battle against the limitations of tools.
『SEMI MEMORY』is a work that utilizes and embraces the "peculiarities" of the tools used to create the experience. The noise created by the tools is sublimated directly into the strength of the work, and the creator's thoughts come to us in a "stripped-back form." -
Judge’s comment: Issei Kitagawa(President of GRAPH / Designer / Artist)
This somewhat nostalgic world seems to fluctuate between reality and unreality. Those who experience this work will find themselves oscillating between memories of the past and the future.
-
Judge’s comment: Nick den Boer(Award-winning director / Animator / Digital artist)
I felt it was the best representation of the theme of creating a melting reality. The glitches in the geometry of the photogrammetry created a dream-like atmosphere and although they were created from photos of reality, it had a very surreal feel to it when you are in VR. The additional animations and sound were very well done and added to the dream like feel of the environment.
-
Judge’s comment: Daisuke Kobayashi(Producer / General Manager, Entertainment Business Department, PARCO Inc.)
The work's disjointed, photogrammetric appearance and lifelessness gave the impression of a dystopia, while at the same time, it was oddly pleasant to feel a sense of utopia, a sort of theme park, with a variety of spaces with different purposes compactly grouped together. I felt that the image of a city that exists vaguely in people's memories might be similar to this kind of piecing together of memorable scenes.
-
Judge’s comment: Lu Yang(Artist)
The work riches in interaction but at the same time mirrors the real world. The blending of reality and virtual is on point for the grand prize theme.
ULTRA STAGE Prize
Title
AIAR Gallery 02
Creator
Comment
AIAR Gallery 02 is an experimental art gallery showcasing AI generated audio and visuals. The viewer is invited into the space to explore & enjoy artificial work in an artificial phygital environment, in a physical way.
This body of work explores the relationship between man vs machine and reflects both parties joining together in unison, in the creation process to imagine & generate work that could not exist independently of one another.
With thoughts of what is reality & what constitutes what is artificial vs what is real, AI pushes us to consider what could be more real than creating with the collective consciousness of humanity.
-
Judge’s comment: Kizuna AI Inc.(Virtual entertainer management team / Creative team)
We were attracted by the concept of exploring new experiences, allure, and fun through AI and AR.
ULTRA STAGE Prize
Title
Glyph’s Abyss
Creator
Comment
What do we see in a dying organism? Our neurons can no longer make connections, our memories are shattered, and cells slowly stop moving. Do we fall into an endless abyss projecting into another reality? How would a living organism look like when it has no more connections and no longer can produce life, and repair itself?
You are the last operational light making cells move by walking close to them.
Experience a slow fall into the abyss with an old cell no longer fighting for its life. Could you make it live again by paying attention to cells, or the creature is doomed and no longer can breathe again?
Walk around and explore the last spark of a dying entity.
-
Judge’s comment: Kizuna AI Inc.(Virtual entertainer management team / Creative team)
We found the excellent visual expression and how the theme of the final glow of dying cells is expressed in a virtual space very appealing.
ULTRA SO SESSION Prize
Title
Draw & drag future instruments
Creator
Comment
This AR music application can recognize symbols drawn in space and summon the corresponding "Kinmiraigakki" (fancy future sound instruments).
While pressing the icon in the center of the screen, you can draw a trajectory by moving your phone.
The symbol is recognized from the angle and length of the trajectory, and the corresponding Kinmiraigakki is generated.
Currently, the following three types of symbols can be recognized.
0 "circle" = Observer (drum)
/ "Straight line" = HUSHI (stringed instrument)
⚡️ "Zigzag (lightning shape)" = Blitz Valve (spark sound)
The summoned Kinmiraigakki can be sounded by touch or by directly hitting it with your phone.
The size of the symbol you draw changes the size of the summoned Kinmiraigakki and the pitch of the sound.
The generated Kinmiraigakki can also be moved by touching it on the screen.
We believe that through the use of AR, the world that can be viewed from anyone's point of view, thought of as the space of ideas before materialization.
We create various instruments and devices by first modeling and designing (i.e., immaterial creation) with 3D CAD and then constructing them in the real world. We feel the ideation already exists before it is completed in the real world.
In order to touch the root of the idea, we wanted to play the original CG model directly.
And even though it is an XR expression, it is produced with the desire to create active physical movement and performance of the user.
-
Judge’s comment: Shinichi Osawa(MONDO GROSSO)(Musician / Composer / DJ / Producer)
『Draw & drag future instruments』 is an XR expression emphasizing physicality. It was selected with an awareness of future musical experiences and expressions and a sense of expansion and anticipation for the future.
ULTRA TOUR Prize
Title
Species
Creator
Comment
This facility keeps a diverse range of creatures for research.
One can observe the role of worms in the creation of mulch, the natural selection of seeds, and variants of different creatures.
The top layer is an installation of a model showing a series of populations of ring species in close relationships which can produce hybrids with neighboring populations.
The hope is that we can re-evaluate human lifestyles by learning more about the transformations of various lifeforms, such as species which go extinct because they are unable to adapt to land which has been artificially modified, or new species which are born in the modern environment.
Please experience the facility by using the 3D Floor Map as you move throughout bright, colorful, and beautiful spaces created by the creatures.
-
Judge’s comment: Lu Yang(Artist)
This work aces in completeness, creativity, spatiality, future potential, and multi-personal interaction. All the spaces and character models are original, and the spatiality in VR is also taken into consideration. The viewers can follow the map to experience those small spaces the filmmaker created. The spaces are layered, the character developments are interesting, and the overall visualization is very consistent. Just imagine what a great experience it would be if a group of people is in the same room watching these well-arranged spaces. I think this work has great potential and would fit into exhibitions nicely.
ULTRA MEDIA Prize
Title
SEMI MEMORY
Creator
Comment
Semi Memory is based on the idea that all memories are semi-true.
This experience consists of snapshots of reality collected in Shizuoka, Kanagawa and Tokyo melted together, attempting to document spaces and architecture from the Taisho and Showa era. These spaces are slowly fading out of existence and the ones that aren’t demolished yet are often vacant and forgotten about, creating spaces of nostalgia.
While we might think that our memories are correct, they’re are rarely accurate; always tinted by our own perception, overlayed by other memories and overall only selectively stored.
Semi Memory reflects that: the data is imperfect, the textures are patchy and on top of that everyday things infiltrated the experience.
Additionally, semi (蝉) are Japanese cicadas with an overbearing chirr sound. They are a perfect representation of things unwillingly entering our memories. Every summer the soundscape in Japan is dominated by them and therefore everybody’s memory of summer.
Semi Memories has no beginning or end. It is an open world comparable to a theme park.
Walk around, discover scenes and interact with items.
The textures are higher resolution in the AR experience, but it is much more immersive and the interaction with the items is much more fun in VR. Please try both.
-
Judge’s comment: yurinasia(Dancer / Dance instructor / Choreographer)
This work gave me a clear picture of what it would be like to collaborate. I also create logos, and I really liked the SEMI MEMORY logo. I selected SEMI MEMORY because I thought that the collaboration with street dancers and the cityscape feel of SEMI MEMORY would be a natural and exciting work.
ULTRA GRAPHIC Prize
Title
face
Creator
Comment
Portraits downloaded from stock photos are printed, wrinkled and deformed, photographed, and painted on canvas while viewing the images taken. Transforming images while crossing/connecting different forms of expression. Video, photography, three-dimensional modeling, painting.... The image moves seamlessly across materials. In this work, the canvas was re-photographed and only the part of the canvas with the human figure in it was used as the material. The image, discarded in a place like the ocean, is now about to take on a new form.
-
Judge’s comment: Issei Kitagawa(President of GRAPH / Designer / Artist)
I thought the creator's sense in producing such a unique and graphically expressive visual world from images of human faces was genuinely outstanding.
ULTRA INNOVATION Prize
Title
In My Brain
Creator
Comment
The world can appear differently depending on one's emotions. When overwhelmed with strong emotions, our internal canvases are rewritten. When we feel negative emotions, our brains are noisy, whereas with positive emotions the same brain lights up like the night sky and changes the way we see the world.
This piece tries to bring that to life.
-
Judge’s comment: Qanta Shimizu / Luca
I selected In My Brain for the ULTRA INNOVATION Prize.
I thought the approach of using virtual space as a place to share "emotions" was very innovative. Certainly, the "space" looks different depending on the mood and emotions of each person present there. When you are happy, the scenery looks different from when you are sad.
The brilliance of this work is that it has translated this emotion into a user interface within the space. I could sense the wide-ranging possibilities in both how the experience is structured, namely how the world appears to change when you peer through the windows placed in the space, and the visuals that are used to produce this effect.
ULTRA CULTURE Prize
Title
SEMI MEMORY
Creator
Comment
Semi Memory is based on the idea that all memories are semi-true.
This experience consists of snapshots of reality collected in Shizuoka, Kanagawa and Tokyo melted together, attempting to document spaces and architecture from the Taisho and Showa era. These spaces are slowly fading out of existence and the ones that aren’t demolished yet are often vacant and forgotten about, creating spaces of nostalgia.
While we might think that our memories are correct, they’re are rarely accurate; always tinted by our own perception, overlayed by other memories and overall only selectively stored.
Semi Memory reflects that: the data is imperfect, the textures are patchy and on top of that everyday things infiltrated the experience.
Additionally, semi (蝉) are Japanese cicadas with an overbearing chirr sound. They are a perfect representation of things unwillingly entering our memories. Every summer the soundscape in Japan is dominated by them and therefore everybody’s memory of summer.
Semi Memories has no beginning or end. It is an open world comparable to a theme park.
Walk around, discover scenes and interact with items.
The textures are higher resolution in the AR experience, but it is much more immersive and the interaction with the items is much more fun in VR. Please try both.
-
Judge’s comment: Daisuke Kobayashi(Producer / General Manager, Entertainment Business Department, PARCO Inc.)
The work's disjointed, photogrammetric appearance and lifelessness gave the impression of a dystopia, while at the same time, it was oddly pleasant to feel a sense of utopia, a sort of theme park, with a variety of spaces with different purposes compactly grouped together. I felt that the image of a city that exists vaguely in people's memories might be similar to this kind of piecing together of memorable scenes.
ULTRA IDEA Prize
Title
DrosTravel
Creator
Comment
This work is an experience of being caught in a vortex of droste (the recursive repetition of the same image within a frame), using a street TV as a motif. The droste in the two-dimensional plane is as limited as the resolution allows, but what will the endpoint of the endless droste in the three-dimensional space be?
In the modern age, everyone has a camera and takes pictures and videos without hesitation. We upload the processed images to social networking sites with ease, but can we really call the reality that we have been processing with our fingertips real? In this experience, those who approach the site with a smartphone in hand, looking for something unusual, are sucked into the vortex of droste created by themselves, and experience the "fear of being processed. Those who live in the processed reality may one day be abruptly turned off by others.
*This work is an AR experience to be experienced with a smartphone.
*Please start the device in landscape mode and make objects appear at any position.
-
Judge’s comment: Nick den Boer(Award-winning director / Animator / Digital artist)
For the Ultra Idea Prize, I chose 『Dros Travel』. I felt that it was an interesting approach to combine the AR 3d model television with the overlay effects. The ability to change the channels and also interact with the television leaves room to develop this idea further. I can see how the artist could take the idea further and create more filters and 3d models to interact with. 『Dros Travel』 also kept with the melting reality theme, and although it was a simply executed idea, I felt it was effective and interesting to play with